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Text File | 1994-11-02 | 1.2 KB | 44 lines | [TEXT/PJMM] |
- {=================================================}
- {============= Sound Constants and handles ==============}
- {=================================================}
-
- { Example file for Ingemars Sprite Animation Toolkit. }
- { © Ingemar Ragnemalm 1992 }
- { See doc files for legal terms for using this code. }
-
- { This file defines handles for your sound resources. The procedure LoadSounds}
- { is called at startup. The sounds could also have been loaded by the appropriate}
- { sprite units.}
-
- { When designing your game, my advice to you is to use sounds, several sounds,}
- { but not ridiculously many and large. A simplistic game that takes 1000k on disk}
- { just because it contains lots of sounds is just a waste of disk (and we have seen}
- { far too many of them on the shareware market), but a well-polished, complex}
- { and interesting game can and should use more. }
-
- unit SoundConst;
-
- interface
-
- uses
- {$IFC UNDEFINED THINK_PASCAL}
- Types,
- {$ENDC}
- SAT;
-
- var
- toffH, dunkH, piuH, kraschH: handle;
-
- procedure LoadSounds;
-
- implementation
-
- procedure LoadSounds;
- begin
- toffH := SATGetNamedSound('toff');
- dunkH := SATGetNamedSound('Dunk');
- piuH := SATGetNamedSound('piu');
- kraschH := SATGetNamedSound('Krasch 1');
- end;
-
- end.